Identifying and prioritizing the Factors Affecting the Implementation of Gamification Using the Fuzzy SWARA Approach

Ahmad Ghorbanpour; Ebrahim Rajabpour; Azizeh Hosseinieghbal

Volume 9, Issue 3 , July 2021, , Pages 29-44

https://doi.org/10.30473/ipom.2021.55552.4220

Abstract
  In the modern era, gamification is increasingly used as an essential part of services, software, and systems to engage and motivate users and arouse their appropriate behaviors. The main assumption is that gamification can increase the system's ability to meet innate needs and promote the productivity ...  Read More

A Conceptualization of Employee Engagement Based on Gamification

peyman akbari; hamze khastar; Yousef Vakili; Soltanali Shahriari

Volume 8, Issue 4 , July 2020, , Pages 109-136

https://doi.org/10.30473/ipom.2020.50502.3946

Abstract
  The purpose of this study is to Conceptualization of Employees Engagement based on Gamification. In the "Gamification", in order to expand the Employees Engagement, the Choi model (2015) was used based on cognitive mapping. The model was also fully validated. In this study, the components of "Exhaustion", ...  Read More